Post by Takano Hirai on May 20, 2019 18:53:58 GMT
The Team System.
After traveling the worlds for some time, certain characters begin to gain allies, or begin to gain popularity amongst the common people. These characters tend to gain a following in the form of a dedicated friend group, fan club, or other type of team. Though these groups can be interesting or funny for RP purposes, they also allow for a few small mechanical boons.
The first time you purchase the Housing Facility, you gain 1 member. You gain an additional member for every 50 points of MP you have spent so far to a maximum of 5 members total.
Below is the member creation system, each member of the team/group grants a different boon based on their personality type and age. Below is a member creation table: pick one age category and one personality type.
Age
Personality Type
Effects. You may only activate one per turn, even if you have multiple team members
Rules made by Tenchi
After traveling the worlds for some time, certain characters begin to gain allies, or begin to gain popularity amongst the common people. These characters tend to gain a following in the form of a dedicated friend group, fan club, or other type of team. Though these groups can be interesting or funny for RP purposes, they also allow for a few small mechanical boons.
The first time you purchase the Housing Facility, you gain 1 member. You gain an additional member for every 50 points of MP you have spent so far to a maximum of 5 members total.
Below is the member creation system, each member of the team/group grants a different boon based on their personality type and age. Below is a member creation table: pick one age category and one personality type.
Age
5-13
This kid is the heart and soul of your team. These characters are usually your main character's younger sibling, or child.
Effect. These characters can activate their ability a second time, 3 turns after it was first used.
This kid is the heart and soul of your team. These characters are usually your main character's younger sibling, or child.
Effect. These characters can activate their ability a second time, 3 turns after it was first used.
14-17
This teen is a fan girl/boy of yours who highly respects your work. These characters can be anything from fans of yours, to siblings, or to children of yours.
Effect.Characters of this age category can activate their effects 1 post before they could normally.
This teen is a fan girl/boy of yours who highly respects your work. These characters can be anything from fans of yours, to siblings, or to children of yours.
Effect.Characters of this age category can activate their effects 1 post before they could normally.
18-39
This character is usually a close friend, lover/admirer, or relative of your character. At this age they could be anyone.
Effect.These characters can have two personality types, but the effect of the second can only be used 3 turns after the first.
This character is usually a close friend, lover/admirer, or relative of your character. At this age they could be anyone.
Effect.These characters can have two personality types, but the effect of the second can only be used 3 turns after the first.
40+
This character is usually a parent, grandparent, or mentor of your character. They are ripe with knowledge.
Effect.These characters can activate their ability a second time, 3 turns after it was first used.
This character is usually a parent, grandparent, or mentor of your character. They are ripe with knowledge.
Effect.These characters can activate their ability a second time, 3 turns after it was first used.
Personality Type
Effects. You may only activate one per turn, even if you have multiple team members
Optimistic
After you have made 5 posts in a Spar or Battle, your teammate encourages you.
Effect.Once per thread, As an At-Will action, you regain 5 Reishi.
After you have made 5 posts in a Spar or Battle, your teammate encourages you.
Effect.Once per thread, As an At-Will action, you regain 5 Reishi.
Pessimitic
After you have made 5 posts in a Spar or Battle, your teammate demoralizes your opponent.
Effect.Once per thread, as an At-Will reaction, you gain +5 defense against one attack.
After you have made 5 posts in a Spar or Battle, your teammate demoralizes your opponent.
Effect.Once per thread, as an At-Will reaction, you gain +5 defense against one attack.
Bold
After you have made 5 posts in a Spar or Battle, your teammate jumps in to attack your opponent.
Effect.Once per thread, as an At-will action, you deal 1d4 points of direct damage to your opponent.
After you have made 5 posts in a Spar or Battle, your teammate jumps in to attack your opponent.
Effect.Once per thread, as an At-will action, you deal 1d4 points of direct damage to your opponent.
Shy
After you have made 5 posts in a Spar or Battle, your teammate runs to your side to comfort you.
Effect.Once per thread, as an At-will action, you regain 5 HP.
After you have made 5 posts in a Spar or Battle, your teammate runs to your side to comfort you.
Effect.Once per thread, as an At-will action, you regain 5 HP.
Clumsy
After you have made 5 posts in a Spar or Battle, your teammate just so happens to pass by accidentally getting hit by an attack!
Effect.Once per thread, as an At-will reaction, negate 5 damage from an attack that hit you on your turn. If the remaining damage is zero, your teammate took the full force of the attack.
After you have made 5 posts in a Spar or Battle, your teammate just so happens to pass by accidentally getting hit by an attack!
Effect.Once per thread, as an At-will reaction, negate 5 damage from an attack that hit you on your turn. If the remaining damage is zero, your teammate took the full force of the attack.
Intelligent
After you have made 5 posts in a Spar or Battle, your teammate helps you line up an attack.
Effect.Once per thread, as an At-Will reaction, you gain +5 Accuracy to one attack.
After you have made 5 posts in a Spar or Battle, your teammate helps you line up an attack.
Effect.Once per thread, as an At-Will reaction, you gain +5 Accuracy to one attack.
Charismatic
After you have made 5 posts in a Spar or Battle, your teammate helps inspire you.
Effect.Once per thread, As an At-Will action, you gain 5 Willpower.
After you have made 5 posts in a Spar or Battle, your teammate helps inspire you.
Effect.Once per thread, As an At-Will action, you gain 5 Willpower.
Kind
After you have made 5 posts in a Spar or Battle, your teammate gives you hope.
Effect.Once per thread, As an At-Will action, give +5% chance to inflict one status on your turn.
After you have made 5 posts in a Spar or Battle, your teammate gives you hope.
Effect.Once per thread, As an At-Will action, give +5% chance to inflict one status on your turn.
Narcissistic
After you have made 5 posts in a Spar or Battle, your teammate comes to take something for themselves.
Effect.Once per thread, As an At-Will action, your opponent has 5 Reishi siphoned.
After you have made 5 posts in a Spar or Battle, your teammate comes to take something for themselves.
Effect.Once per thread, As an At-Will action, your opponent has 5 Reishi siphoned.
Obsessive
After you have made 5 posts in a Spar or Battle, your teammate comments on your every move.
Effect.Once per thread, As an At-Will action, one attack this turn deals 3 additional damage.
After you have made 5 posts in a Spar or Battle, your teammate comments on your every move.
Effect.Once per thread, As an At-Will action, one attack this turn deals 3 additional damage.
Rules made by Tenchi