Post by Takano Hirai on Apr 27, 2019 17:35:50 GMT
In many ways, Weapons have a mind of their own. Whether it’s a certain flair that a Quincy gives when firing their Spirit Bow, or the Literal Spirit living within a Zanpakuto, each has its own uniqueness to it. The traits below help to flesh out these weapons, as well as granting a special bonus and trait.
Focused
A true master of Zanjutsu ensures their weapon is as focused on the kill as they are.
+5 to Zanjutsu or +5 to Kido
Violent
Weapons are always violent, but some are more violent than others.
+5 to Reiryoku Control
Quick Witted
Sometimes a weapon has quicker reflexes than its user. Or at least quicker wit.
+5 to Hoho
Spiritual
Some warriors find they are stronger when they focus inwards, instead of outwards, their weapon an extension of their very soul.
+15 to Reishi
Connected
A warrior does not always rely on their weapon to get things done.
Gain a third Gear slot
Focused
A true master of Zanjutsu ensures their weapon is as focused on the kill as they are.
+5 to Zanjutsu or +5 to Kido
Precise Strike
Activate: At-Will
Effect: Choose one basic attack roll twice for it’s accuracy. Choose the better of the two rolls.
Limit: Three per battle.
Activate: At-Will
Effect: Choose one basic attack roll twice for it’s accuracy. Choose the better of the two rolls.
Limit: Three per battle.
Violent
Weapons are always violent, but some are more violent than others.
+5 to Reiryoku Control
Serrated Blade
Activate: At-Will
Effect: Add the Bleed special effect (35%) to any one Attack Technique or Basic attack. Bleed will deal 4 damage over 2 turns as well as preventing the enemy from using any Will Power while in effect.
Limit: 2 per a fight
Activate: At-Will
Effect: Add the Bleed special effect (35%) to any one Attack Technique or Basic attack. Bleed will deal 4 damage over 2 turns as well as preventing the enemy from using any Will Power while in effect.
Limit: 2 per a fight
Quick Witted
Sometimes a weapon has quicker reflexes than its user. Or at least quicker wit.
+5 to Hoho
Side Step
Activate: At-Will
Effect: You can use two Rapid Movement Techniques in one Bonus Action.
Limit: Once per a battle
Activate: At-Will
Effect: You can use two Rapid Movement Techniques in one Bonus Action.
Limit: Once per a battle
Spiritual
Some warriors find they are stronger when they focus inwards, instead of outwards, their weapon an extension of their very soul.
+15 to Reishi
Bakudo-5
Activate: At-Will
Effect: Restore either 3 Reir or 3 HP to yourself or an ally (cannot be incapacitated)
Limit: Indefinite
Activate: At-Will
Effect: Restore either 3 Reir or 3 HP to yourself or an ally (cannot be incapacitated)
Limit: Indefinite
Connected
A warrior does not always rely on their weapon to get things done.
Gain a third Gear slot
Deep pockets
Activate: Passive
Effect: You gain an extra use of every item you have equipped (except Artifacts) at the beginning of the battle.
Limit: Indefinite
Activate: Passive
Effect: You gain an extra use of every item you have equipped (except Artifacts) at the beginning of the battle.
Limit: Indefinite