Post by Takano Hirai on Apr 27, 2019 17:23:56 GMT
ALACRITY
Prerequisite. None
Activate. None (Passive)
Effect. As a passive effect you have +10 to defense while above half max HP.
Limit. Indefinite
Prerequisite. None
Activate. None (Passive)
Effect. As a passive effect you have +10 to defense while above half max HP.
Limit. Indefinite
ASSAULT
Prerequisite. None
Activate. At-Will
Effect. As an at-will action roll two d100s for each accuracy roll you make with Super Attacks. Use the better of the two rolls for each.
Limit. Twice per battle.
Prerequisite. None
Activate. At-Will
Effect. As an at-will action roll two d100s for each accuracy roll you make with Super Attacks. Use the better of the two rolls for each.
Limit. Twice per battle.
AVARICE
Prerequisite. None
Activate. Same as target item
Effect. You choose a non-artifact item your target has equipped in a gear slot and use it on yourself within the same action. It counts as their use of the item.
Limit. Once per enemy.
Prerequisite. None
Activate. Same as target item
Effect. You choose a non-artifact item your target has equipped in a gear slot and use it on yourself within the same action. It counts as their use of the item.
Limit. Once per enemy.
CLEVERNESS
Prerequisite. None
Activate. None (Passive)
Effect. You have a passive +15% bonus to inflict a status effect from any source.
Limit. Indefinite
Prerequisite. None
Activate. None (Passive)
Effect. You have a passive +15% bonus to inflict a status effect from any source.
Limit. Indefinite
COMPOSURE
Prerequisite. None
Activate. None (Passive)
Effect. Movement techniques have their Reishi cost reduced by 2.
Limit. Indefinite
Prerequisite. None
Activate. None (Passive)
Effect. Movement techniques have their Reishi cost reduced by 2.
Limit. Indefinite
CRUSH
Prerequisite. None
Activate. None (Passive)
Effect. Scoring a critical hit with a Basic Attack gives the special status effect Crushed. While Crushed the target's defense is lowered by 15 for the duration.
Duration. 2 turns.
Limit. Indefinite
Prerequisite. None
Activate. None (Passive)
Effect. Scoring a critical hit with a Basic Attack gives the special status effect Crushed. While Crushed the target's defense is lowered by 15 for the duration.
Duration. 2 turns.
Limit. Indefinite
EFFICIENCY
Prerequisite. None
Activate. None (Passive)
Effect. All barrage-type Super Attacks have their Reishi cost reduced by 3.
Limit. Indefinite
Prerequisite. None
Activate. None (Passive)
Effect. All barrage-type Super Attacks have their Reishi cost reduced by 3.
Limit. Indefinite
ENDURE
Prerequisite. None
Activate. None (Passive) / At-Will - Reactive
Effect. As a passive effect if you lose at least 5 HP or will power during your turn you get one stack Endure. As a reactive at-will you can spend three stacks of Endure to give you 15 will power. One stack gained per turn. Max of three stacks held at a time.
Limit. Indefinite
Prerequisite. None
Activate. None (Passive) / At-Will - Reactive
Effect. As a passive effect if you lose at least 5 HP or will power during your turn you get one stack Endure. As a reactive at-will you can spend three stacks of Endure to give you 15 will power. One stack gained per turn. Max of three stacks held at a time.
Limit. Indefinite
GRIT
Prerequisite. None
Activate. None (Passive)
Effects. As a passive effect while under half max HP you add 15 to accuracy to all attacks.
Limit. Indefinite
Prerequisite. None
Activate. None (Passive)
Effects. As a passive effect while under half max HP you add 15 to accuracy to all attacks.
Limit. Indefinite
HASTE
Prerequisite. None
Activate. At-Will
Effect. As an at-will action you gain an additional bonus action during your turn.
Limit. Twice per battle.
Prerequisite. None
Activate. At-Will
Effect. As an at-will action you gain an additional bonus action during your turn.
Limit. Twice per battle.
INFUSE
Prerequisite. None
Activate. None (Passive)
Prerequisite. None
Effect. As a passive effect, your Basic Attacks have a 30% chance to inflict the Burn status.
Limit. Indefinite
Prerequisite. None
Activate. None (Passive)
Prerequisite. None
Effect. As a passive effect, your Basic Attacks have a 30% chance to inflict the Burn status.
Limit. Indefinite
REBUKE
Prerequisite. None
Activate. At-Will
Effect. As an at-will action choose one target foe that made you lose at least 5 HP or will power on your turn. You drain 5 Reishi from them.
Limit. Indefinite
Prerequisite. None
Activate. At-Will
Effect. As an at-will action choose one target foe that made you lose at least 5 HP or will power on your turn. You drain 5 Reishi from them.
Limit. Indefinite
RESIST
Prerequisite. None
Activate. Passive
Effect. As a passive effect when hit with an attack you deal 2 direct damage for Super Attacks and 1 direct damage for Basic Attacks back at the attacker.
Limit. Indefinite
Prerequisite. None
Activate. Passive
Effect. As a passive effect when hit with an attack you deal 2 direct damage for Super Attacks and 1 direct damage for Basic Attacks back at the attacker.
Limit. Indefinite
RESOLVE
Prerequisite. None
Activate. At-Will
Effect. As an at-will action you recover 1 Reishi per 1 point of will power spent during your turn to reduce damage.
Limit. Max of 50 Reishi restored via this trait.
Prerequisite. None
Activate. At-Will
Effect. As an at-will action you recover 1 Reishi per 1 point of will power spent during your turn to reduce damage.
Limit. Max of 50 Reishi restored via this trait.
RUSH
Prerequisite. None
Activate. At-Will
Effect. As an at-will action you add Rush to one single-type Physical Super Attack during your turn. Rush makes it so if the attack misses or is avoided, it deals direct damage equal to the lowest damage die rolled with the attack. If the status effect roll was 50 or lower, it also inflicts the status effect despite missing.
Limit. Indefinite
Prerequisite. None
Activate. At-Will
Effect. As an at-will action you add Rush to one single-type Physical Super Attack during your turn. Rush makes it so if the attack misses or is avoided, it deals direct damage equal to the lowest damage die rolled with the attack. If the status effect roll was 50 or lower, it also inflicts the status effect despite missing.
Limit. Indefinite
TALENTED
Prerequisite. None
Activate. At-Will
Effect. As an at-will action choose one non-legendary Defense or Utility technique you've learned. You gain an extra use of the technique and it doesn't count against any other kinds of usage limits imposed upon it.
Limit. Once per battle.
Prerequisite. None
Activate. At-Will
Effect. As an at-will action choose one non-legendary Defense or Utility technique you've learned. You gain an extra use of the technique and it doesn't count against any other kinds of usage limits imposed upon it.
Limit. Once per battle.
VITRIOL
Prerequisite. None
Activate. None (Passive)
Effect. Each time you inflict a non-special status effect you give an additional stack to your target.
Limit. Indefinite
Prerequisite. None
Activate. None (Passive)
Effect. Each time you inflict a non-special status effect you give an additional stack to your target.
Limit. Indefinite
DIEHARD
Prerequisite. None
Activate. At-Will
Effect. As an at-will action after accounting for reductions and negations, any damage taken this turn is ignored. Two turns later the total value returns as direct damage to you at the end of your turn. (Cannot be avoided by Shunpo.)
Limit. Once per battle
Prerequisite. None
Activate. At-Will
Effect. As an at-will action after accounting for reductions and negations, any damage taken this turn is ignored. Two turns later the total value returns as direct damage to you at the end of your turn. (Cannot be avoided by Shunpo.)
Limit. Once per battle
THEFT
Prerequisite. None
Activate. Bonus Action
Effect. As a bonus action, copy one of your enemy's traits (replacing Theft for the duration of the battle). This ignores the prerequisites of all traits.
Limit. Once per battle.
Prerequisite. None
Activate. Bonus Action
Effect. As a bonus action, copy one of your enemy's traits (replacing Theft for the duration of the battle). This ignores the prerequisites of all traits.
Limit. Once per battle.
KEYSTONE TRAITS
These traits require a certain skill level before you can take them.
BLITZ
Prerequisite. Requires Zanjutsu skill of 40.
Activate. At-Will
Effect. As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.
Limit. Indefinite
Prerequisite. Requires Zanjutsu skill of 40.
Activate. At-Will
Effect. As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.
Limit. Indefinite
BLUR
Prerequisite. Requires Hoho skill of 40.
Activate. None (Passive)
Effect. As a passive effect you can use one Movement techniques as an at-will action on your turn.
Limit. Indefinite.
Prerequisite. Requires Hoho skill of 40.
Activate. None (Passive)
Effect. As a passive effect you can use one Movement techniques as an at-will action on your turn.
Limit. Indefinite.
INDOMITABLE
Prerequisite. Requires Reiryoku Control skill of 40.
Activate. None (Passive)
Effect. As a passive effect you negate 5 damage taken from every Super Attack and 3 damage from every Basic Attack that hits you.
Limit. Indefinite
Prerequisite. Requires Reiryoku Control skill of 40.
Activate. None (Passive)
Effect. As a passive effect you negate 5 damage taken from every Super Attack and 3 damage from every Basic Attack that hits you.
Limit. Indefinite
QUICKEN
Prerequisite. Requires Kido skill of 40
Activate. At Will
Effect. Choose one Spiritual Super Attack and cast that as an At Will instead of a Standard action
Limit. Two per battle
Prerequisite. Requires Kido skill of 40
Activate. At Will
Effect. Choose one Spiritual Super Attack and cast that as an At Will instead of a Standard action
Limit. Two per battle