Post by Takano Hirai on Apr 27, 2019 3:19:12 GMT
SUPER ATTACKS. Super attacks are fully customizable attacks which are more powerful and diverse than basic attacks. They are split into two categories: Spiritual and Physical. These attacks can be roleplayed as really any attack you can envision, from a Hollow using a Cero, to a simple but effective sword slash.
STEP ONE: CHOOSE TYPE
STEP TWO: CHOOSE BASE
[li]SINGLE. Base damage of 2 damage die and a minor effect. Base cost 15 Reishi at rank 1. 10 Reishi at rank 2, 5 Reishi at rank 3.[/li]
[li]BARRAGE. Base damage of 3 damage die. Base cost 20 Reishi at rank 1, 15 Reishi at rank 2, 10 Reishi at rank 3.[/li]
[li]AREA. Base damage 2 damage die against 1 to 3 targets. Base cost 15 Reishi at rank 1, 10 Reishi at rank 2, 5 Reishi at rank 3. Additional targets past the first cost an extra 2 Reishi.[/li]
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STEP THREE: CHOOSE EFFECTS
You may choose one major and one minor effect for your technique.
MAJOR EFFECTS
MINOR EFFECTS - Singles only
The max chance to inflict with any effect is 95%.
STEP ONE: CHOOSE TYPE
- Physical. Uses Zanjutsu skill to determine attack rolls.
- Spiritual. Uses Kido skill to determine attack rolls.
STEP TWO: CHOOSE BASE
[li]SINGLE. Base damage of 2 damage die and a minor effect. Base cost 15 Reishi at rank 1. 10 Reishi at rank 2, 5 Reishi at rank 3.[/li]
[li]BARRAGE. Base damage of 3 damage die. Base cost 20 Reishi at rank 1, 15 Reishi at rank 2, 10 Reishi at rank 3.[/li]
[li]AREA. Base damage 2 damage die against 1 to 3 targets. Base cost 15 Reishi at rank 1, 10 Reishi at rank 2, 5 Reishi at rank 3. Additional targets past the first cost an extra 2 Reishi.[/li]
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STEP THREE: CHOOSE EFFECTS
You may choose one major and one minor effect for your technique.
MAJOR EFFECTS
- BASHING. Target loses 5 Reshi and 2 Willpower upon being hit. Physical only.
- CHARGING. Roll two sets of damage dice, use the higher set. Spiritual only.
- DESPERATION. Roll an additional damage die when below 50% health.
- PIERCING. Every 1 point of damage dealt by this attack requires 2 Will Power to reduce.
- SLASHING. Scores a critical hit on an attack roll of 85 or higher. Physical only.
- SEEKING. Must be a Spiritual attack. The turn after the attack misses its target you may spend a bonus action for a 75% chance to redirect it and one other Seeking attack back at the target. A redirected attack deals direct damage in value equal to the highest natural die roll from its damage rolls. Redirected attacks cannot inflict status effects.
- SPLASH. Area-type only. Pick a primary target and up to two secondary targets. Has a 50% chance to deal direct damage in value to the highest natural die roll to the secondary targets, even if the attack misses the primary target.
- VERSATILE. Single Only. You can change the minor effect on this technique at-will to whichever one you want. Cannot be used to add imbued or projectile.
MINOR EFFECTS - Singles only
The max chance to inflict with any effect is 95%.
- CRIPPLING. 50% chance to inflict Cripple. Physical attacks only.
- FREEZE. 50% chance to inflict Freeze. Spiritual attacks only.
- IMBUED. Considered a Kido attack, but uses Physical for the attack roll. Attack becomes an Imbued Spiritual type. Increases cost by 1 Reishi.
- IMMOBILIZE. 50% chance to inflict Immobilize.
- POISON. 50% chance to inflict Poison.
- PROJECTILE. Considered an Physical attack, but uses Spiritual for the attack roll. Attack becomes an Imbued Physical type. Increases cost by 1 Reishi.
- SEAR. 50% chance to inflict Burn. Spiritual attacks only.
- SHOCK. 50% chance to inflict Stun. Spiritual attacks only.
- WOUND. 50% chance to inflict Wound.